BioWare has responded to the issue, saying that they want to make incremental changes to loot over the next few months, which has not been good enough for players, many of whom say they will not even be around in a few months if the game stays how it is. BioWare's incremental changes so far have been things like eliminating whites and greens from the loot pool, but blues and purples as just as useless and Legendaries are still dropping once every 10, 20, 40 hours or never for players. A brief explanation is that removing your support items increases your damage, because the most recent patch scales damage based off your average item level. Removing low level items doesn't make the slot a zero; it removes that slot from the average calculation altogether. That means that, unless you have a full set of end game gear, it's mathematically more powerful to just abandon the low-level items that would drag your average down. You will do as much damage as you would if you were decked out in the best gear around.
This is only really feasible with Anthem's support gear: items equipped in component or ability slots are necessary to stay alive and attack enemies. When you loved this post and you wish to receive more details with regards to Anthem Power Leveling I implore you to visit the web-site. But if you have a low level support item, you can freely ditch it and enjoy a much bigger boost in damage to your ultimate ability, combo damage, and melee attacks. Theoretically, you could even ditch all your items and just equip your most powerful Legendary and do insane damage, though you'll be sorely lacking in HP.
Anthem released on February 22, and after the day one patch went live, everyone was having a whale of a time. The playerbase seemed more than happy with the drop rate, but a day later, mission bounties weren't so plentiful anymore. After accusations that the studio had stealth nerfed drop rates, Bioware responded, explaining that the drop rates had actually been inflated as a side effect of the day one patch, and that as soon as this had been realised, a hotfix was deployed to remedy this. As you can imagine, this didn't go down well, and a number of players on Reddit stated that they were no longer interested in the game due to the now-abysmal drop rate.
Most game trailers need to be buttered up for player hype, but Anthem is way less than what was promised, including a mission that was only made for the trailer, not for play. For how long players had to wait for this game, more boundaries should have been pushed in regards to creativity, gameplay, story, graphics, character development, NPC interactions, etc. AAA game companies will only be able to get away with so much for so long. The trend these days tends to release the game on-time, without much testing, so the stakeholders are happy then use the purchase money to process patches later on. We've seen incredible Javelin cosplays, but not so much from the Freelancers out of their suits.
